An abandoned first-person stealth game built in Unity. Players take on the role of a pilgrim to a city that has been frozen by an inhuman threat.
Players must navigate a sprawling city with different districts, extinguishable light sources, shifting weather... and danger. Enemy perception is affected by available light sources.
The game features a robust save/load system that allows for a fully persistent world.
Enemies have an advanced perception system. They respond to noises. They even track players' wet footprints or blood trails.