Snow in the Wind

An abandoned first-person stealth game built in Unity. Players take on the role of a pilgrim to a city that has been frozen by an inhuman threat.

Players must navigate a sprawling city with different districts, extinguishable light sources, shifting weather... and danger. Enemy perception is affected by available light sources.

The game features a robust save/load system that allows for a fully persistent world.

Enemies have an advanced perception system. They respond to noises. They even track players' wet footprints or blood trails.

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An abandoned first-person stealth game built in Unity. Players take on the role of a pilgrim to a city that has been frozen by an inhuman threat.